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ClockworkPenguin
FrosteeSnoman
Zarlakk
• 2/11/2014

What do you think about Rage of the Immortals?

Good game or not? Any suggestions for the devs?
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ClockworkPenguin
FrosteeSnoman
Zarlakk
0
• 2/12/2014

Good Game with great potential, Im hoping the player-base picks up a little so the arena can get a bit more competitve also excited about watching the community develop on the forums. :)

I've been thinking and i've decided I'd like to see an ingame IM so you can actually communicate with your "friends".

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A FANDOM User
• 2/25/2014
Its a good game but something changed the game. Suddenly there are a lot of new players that are millionairs or there is a cheat for this game ? I am lvl 50 and try as much as possible the new players are unbeatable and i have over 2000 atk def spd in my team ?used to be really strong What happened ?
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• 2/28/2014

Same thing happened to me, now I struggle to make the top 600 =\

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A FANDOM User
• 3/19/2014

well as far as i understand fusion boost changed a lot. In the beginning of the game a common fighter was pretty useless and as far as i understand the bonus from fusion was minimal. I had fusioned a lvl 30 rare with a lvl 10 and the new fighter was worse than my lvl 30. When i reached my fusioned rare to lvl 30 again he had stats at around 270. Now after the latest patches and with no upgrade his stats are all over 400 (he was better than my super rare without doing anything). A maxed out common reaches a stat line of 600+ which is better than a level 60 UR (and possibly the effort is the same). Still ofcourse the potential of the UR is much greater. 

0
• 3/20/2014

Huh, what fighter was that by the way?

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A FANDOM User
• 3/20/2014

I love this game. Played Knights and dragons for some month, but were getting tired of the randomness in fusion. here you can work more systematically on developing your team.

I still haven't worked out the recruiting, though. Seems totally random? Anyone know if you get better (or more) recruits from higher level zones, or is it the same?

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• 3/20/2014

I'm pretty convinced that recruiting isn't completely random, as some stages and levels give higher amounts of fighters consistently than other ones. Needs evidence to support my theory though...

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• 3/20/2014

I've explained both of these problems, there cause, and there solution...at length.

PvP - Stop leveling so damn fast. Build your economy (city), and farm low tier fighters from the beginning areas so you get less exp per 'quest'/'match'. Combining these two elements you can build/train the team of your choice much more efficiently (bucketloads of free cash from your city helps with training immensely - I no longer worry about money. My problem is usually having enough feeder units to keep up with my money), and will allow you fuse up better units (see below).

Fusing - Yes, lower tiered units can be true powerhouses. I've explained, at length (on multiple occasions), how to turn seemingly weak units into virtual gods in the game. You'd be surprised how 'strong' you can make even an uncommon fighter. The Yuki I'm currently working on (currently trained to UC++) is already over 1k attack (which happens to be her lowest stat, by the way), and I haven't even finished leveling her back to 30. By the time I build up a second UC++ of her and fuse her to Rare, she'll likely have about 1.2k-1.4k attack power, at level one, and she still only costs 7 points to have in my team. It's tedious, yes, but the best rewards come to those who are patient.

As for the recruiting...thing, yes, its (currently) mostly random. A RNG is run, and if that number falls within a certain threshhold, you get the fighter that you beat down. If it doesn't, you don't. In Deep Caverns, where I spend a lot of my time recruit farming (cheap Shaow units for Yuki training), sometimes I walk away with 6/7 of the fighters I dropped during that event (I've even gotten 7/7 once or twice), while other times I walk away with 1/7, or even 0/7. I assume that they'll eventually have perks for buildings in your city that assist with this by expanding the 'success' threshhold for the RNG roll for recruitment (if they don't already - I just haven't raised many of my buildings 'that high'). I'm assuming that buildings like the Pub and Media Station will likely help with this, when/if they get around to coding it in. Though those 'perks' will likely only show up when/if you level up the building high enough to have the perk added.


I'm not going to write another novel on fusion tactics for maximum growth, I've already gone over that to many times. If you need help with it, either look up my posts in other threads, or message me directly. I...may or may not be available for 'live chat', depending on how much actual work I have to do (at actual work), and..if I'm actually paying attention when I'm at my computer when I'm home.


Cheers.

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A FANDOM User
• 3/20/2014

Are you sure on those stats? I've been doing the same thing as you and my Yuki is UC++ and LV30 and she has 633 atk right now.  She was made with 4 x LV30 UC which I fused and then trained so I had 2 x lv30UC+ and then I fused and leveled her to her current UC++ lv30.  


I'm also looking at GREE's banners for their special events bosses, which start off as rares and presumeably end as SR,  and the new one (Manos) claims to max out at 1322. 

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